[推薦] 第一人身戰略射擊遊戲Tremulous [論壇 - Ubuntu 影音及遊戲]
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[推薦] 第一人身戰略射擊遊戲Tremulous |
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會員五級
![]() ![]() 註冊日期:
2009/10/29 4:50 等級: 40
HP : 199 / 999
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Tremulous ( http://tremulous.net/ ) 我個人滿喜歡這一款遊戲的 帶一點戰略要素的第一人身射擊遊戲 分成異形與人類兩個陣營互相對抗 有興趣的人可以安裝TremFusion這個用戶端程式 它有設計得比原作良好的介面 sudo apt-get install tremulous-data 『32bit作業系統』 http://archive.getdeb.net/getdeb/ubuntu/pool/games/t/tremfusion/tremfusion_0.99~r3-1~getdeb1_i386.deb 『64bit作業系統』 http://archive.getdeb.net/getdeb/ubuntu/pool/games/t/tremfusion/tremfusion_0.99~r3-1~getdeb1_amd64.deb 安裝好 啟動TremFusion後 請按「Play」 然後將Source的設為「Internet」 並按「Update list」取得伺服器清單 接著點擊Ping值較低的伺服器去登入 如果這伺服器使用特有的模組或場地 便會提醒你下載 請按「Download from website」(較快)或「Download from server」(較穩) 進入場地後請按滑鼠左鍵 選擇要加入異形(Aliens)或人類(Humans) 或者自動加入人少的那一邊(Auto select) Spectate 則是旁觀模式 選好陣營後 再按一次滑鼠左鍵 選擇是要當戰士(Dretch、Rifle) 還是當工兵(Granger、Construction kit) 詳細的玩法可以參考 http://forum.gamer.com.tw/Co.php?bsn=60183&sn=279159
2009/11/21 15:56
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回覆: [推薦] 第一人視角戰略射擊遊戲Tremulous |
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會員五級
![]() ![]() 註冊日期:
2009/4/13 13:23 等級: 22
HP : 0 / 538
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個人倒是比較希望HL系列出Linux版
因為用Wine完全跑不動 ![]() 不然C槽的XP就能砍了 也罷,改天來試試原生的Linux遊戲也好....
2009/11/21 17:08
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回覆: [推薦] 第一人視角戰略射擊遊戲Tremulous |
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會員三級
![]() ![]() 註冊日期:
2008/9/16 22:00 等級: 14
HP : 0 / 348
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在server list都是方塊字耶
不知要怎麼改
2009/11/21 21:53
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回覆: [推薦] 第一人視角戰略射擊遊戲Tremulous |
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會員五級
![]() ![]() 註冊日期:
2009/10/29 4:50 等級: 40
HP : 199 / 999
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太原路一號 寫到: 應該不是全部皆為方框吧? 我不知道怎樣改 不過這沒有任何影響 可以不用理會
2009/11/21 22:59
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回覆: [推薦] 第一人視角戰略射擊遊戲Tremulous |
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會員三級
![]() ![]() 註冊日期:
2010/3/29 7:51 等級: 10
HP : 0 / 230
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抱歉貼了一堆東西,但是我一執行遊戲,就出現了錯誤,似乎沒辦法進入遊戲
ross-max@ross-max-laptop:~$ tremulous tremulous 1.1.0 linux-x86_64 Sep 6 2008 ----- FS_Startup ----- Current search path: /home/ross-max/.tremulous/base /usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files) /usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) /usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files) /usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files) /usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files) /usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) /usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files) /usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files) /usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) /usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files) /usr/share/games/tremulous/base /usr/lib/tremulous/base ---------------------- 2080 files in pk3 files execing default.cfg execing autogen.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ------- Input Initialization ------- Joystick is not active. ------------------------------------ ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 3: 640 480 Using 8/8/8 Color bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce GT 130M/PCI/SSE2 Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GT 130M/PCI/SSE2 GL_VERSION: 3.2.0 NVIDIA 195.36.24 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVGL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 windowed hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/uncreation.shader' ...loading 'scripts/q3map2_tremor.shader' ...loading 'scripts/tremor.shader' ...loading 'scripts/transit.shader' ...loading 'scripts/niveus.shader' ...loading 'scripts/nexus6.shader' ...loading 'scripts/karith.shader' ...loading 'scripts/atcs.shader' ...loading 'scripts/arachnid2.shader' ...loading 'scripts/jetpack.shader' ...loading 'scripts/core.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/misc.shader' ...loading 'scripts/common-trem.shader' ...loading 'scripts/titan.shader' ...loading 'scripts/water.shader' ...loading 'scripts/displays.shader' ...loading 'scripts/plant_life.shader' ...loading 'scripts/stasis.shader' ...loading 'scripts/booster.shader' ...loading 'scripts/eggpod.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/human.shader' ...loading 'scripts/null.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "pulse". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 256 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 8192 samples 16 samplebits 1 submission_chunk 22050 speed 0x12ac6a0 dma buffer No background file. ---------------------- Sound intialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets compiling ui running assembler < /tmp/ui.s_RHtNEm > /tmp/ui.o_rtTa0Y done computing jump table VM file ui compiled to 6261955 bytes of code (0x7fb23e86e000 - 0x7fb23ee66cc3) ui loaded in 4596672 bytes on the hunk ^1Error: file ui/joinserver.menu, line 1: file ui/menddef.h not found ^1Error: file ui/punkbuster.menu, line 1: file ui/menddef.h not found ^1Error: file ui/connect.menu, line 1: file ui/menddef.h not found ^1Error: file ui/password.menu, line 1: file ui/menddef.h not found ^1Error: file ui/error.menu, line 1: file ui/menddef.h not found ^1Error: file ui/serverinfo.menu, line 1: file ui/menddef.h not found ^1Error: file ui/findplayer.menu, line 1: file ui/menddef.h not found ^1Error: file ui/quitcredit.menu, line 1: file ui/menddef.h not found ^1Error: file ui/createfavorite.menu, line 1: file ui/menddef.h not found UI menu load time = 2 milli seconds ^1Error: file ui/ingame.menu, line 1: file ui/menddef.h not found ^1Error: file ui/ingame_options.menu, line 1: file ui/menddef.h not found UI menu load time = 1 milli seconds ^1Error: file ui/tremulous_humanarmoury.menu, line 1: file ui/menddef.h not found ^1Error: file ui/tremulous_humandialogs.menu, line 1: file ui/menddef.h not found ^1Error: file ui/tremulous_aliendialogs.menu, line 1: file ui/menddef.h not found ^1Error: file ui/tremulous_alienupgrade.menu, line 1: file ui/menddef.h not found UI menu load time = 0 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:30720 Hostname: ross-max-laptop IP: 127.0.1.1 Started tty console (use +set ttycon 0 to disable) ]\quit ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- ----- CL_Shutdown ----- ----------------------- Shutdown tty console
2010/6/22 19:45
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回覆: [推薦] 第一人視角戰略射擊遊戲Tremulous |
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會員五級
![]() ![]() 註冊日期:
2009/10/29 4:50 等級: 40
HP : 199 / 999
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這篇好像說移除掉 然後安裝tremulous官網的( http://tremulous.net/files/ )便沒問題
http://tremulous.net/forum/index.php?topic=13629.0
2010/6/22 21:11
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回覆: [推薦] 第一人視角戰略射擊遊戲Tremulous |
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會員二級
![]() ![]() 註冊日期:
2009/10/12 1:32 等級: 9
HP : 0 / 200
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話說有人常在skittle玩嗎?
2010/6/22 21:56
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請不要被鞭一下,才走一步
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回覆: [推薦] 第一人視角戰略射擊遊戲Tremulous |
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會員三級
![]() ![]() 註冊日期:
2010/3/29 7:51 等級: 10
HP : 0 / 230
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發現直接抓 zip 執行底下的執行檔就可以玩了,真方便
2010/6/22 22:30
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回覆: [推薦] 第一人視角戰略射擊遊戲Tremulous |
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會員五級
![]() ![]() 註冊日期:
2009/10/29 4:50 等級: 40
HP : 199 / 999
![]() |
試了一下ubuntu 10.10的Tremulous
似乎已修正5樓的bug
2010/10/20 19:55
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回覆: [推薦] 第一人身戰略射擊遊戲Tremulous |
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會員五級
![]() ![]() 註冊日期:
2009/10/29 4:50 等級: 40
HP : 199 / 999
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SenGoKu [KoRx - Asia] 這個伺服器非常棒
Ping值皆在120以下 並且有許多額外的場地 SenGoKu是日語「戰國」的意思 主機可能在日本 唯一的缺點是 下載模組、場地很冗長... 不過下載過的以後就不用再下載了 登入這伺服器 下載場地時 最好按 Download from server 不要按 Download from website 不知道為什麼 Download from website的話 這伺服器有時不認得下載下來的檔案 又重新提示下載同樣的場地
2011/1/16 13:52
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